Physically Based Rendering
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Albedo Map 是PBR中的颜色分量,它值通常用线性空间或者sRBG空间描述。
References:
Albedo Map from Diffuse
简述47种Shader Map的渲染原理与制作方法
物理渲染-基于物理的光照模型
Unity5 新功能解析--物理渲染与standard shader
【Shader实战篇】PBR贴图之Albedo贴图
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