试题

来源:互联网 发布:京东杭州程序员招聘 编辑:程序博客网 时间:2024/06/10 03:37

程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言)

要求: 1.要有联动性,老鼠和主人的行为是被动的。      

2.考虑可扩展性,猫的叫声可能引起其他联动效应。

要点:1. 联动效果,运行代码只要执行Cat.Cryed()方法。

2. 对老鼠和主人进行抽象

评分标准: <1>.构造出CatMouseMaster三个类,并能使程序运行(2)     

<2>MouseMaster中提取抽象(5分)

         <3>联动效应,只要执行Cat.Cryed()就可以使老鼠逃跑,主人惊醒。(3)

    public interface Observer

    {

        void Response();    //观察者的响应,如是老鼠见到猫的反映

    }

    public interface Subject

    {

        void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠

    }

    public class Mouse : Observer

    {

        private string name;

        public Mouse(string name, Subject subj)

        {          

            this.name = name;

            subj.AimAt(this);

        }

       

        public void Response()

        {

            Console.WriteLine(name + " attempt to escape!");

        }

    }

    public class Master : Observer

    {  

        public Master(Subject subj)

        {          

            subj.AimAt(this);

        }

       

        public void Response()

        {

            Console.WriteLine("Host waken!");

        }

    }

 

    public class Cat : Subject

    {

        private ArrayList observers;

        public Cat()

        {  

            this.observers = new ArrayList();

        }

        public void AimAt(Observer obs)

        {

            this.observers.Add(obs);

        }

        public void Cry()

        {

            Console.WriteLine("Cat cryed!");

            foreach (Observer obs in this.observers)

            {

                obs.Response();

            }

        }

    }

    class MainClass

    {      

        static void Main(string[] args)

        {

            Cat cat = new Cat();

            Mouse mouse1 = new Mouse("mouse1", cat);

            Mouse mouse2 = new Mouse("mouse2", cat);

            Master master = new Master(cat);

            cat.Cry();

        }

    }

 

 

//---------------------------------------------------------------------------------------------

设计方法二: 使用event -- delegate设计..

    public delegate void SubEventHandler();

    public abstract class Subject

    {

        public event SubEventHandler SubEvent;

        protected void FireAway()

        {

            if (this.SubEvent != null)

                this.SubEvent();

        }  

    }

    public class Cat : Subject

    {

        public void Cry()

        {

            Console.WriteLine("cat cryed.");

            this.FireAway();

        }

    }

    public abstract class Observer

    {

        public Observer(Subject sub)

        {

            sub.SubEvent += new SubEventHandler(Response);

        }

        public abstract void Response();   

    }

    public class Mouse : Observer

    {

        private string name;

        public Mouse(string name, Subject sub) : base(sub)

        {  

            this.name = name;

        }

        public override void Response()

        {

            Console.WriteLine(name + " attempt to escape!");

        }

    }

    public class Master : Observer

    {

        public Master(Subject sub) : base(sub){}

        public override void Response()

        {

            Console.WriteLine("host waken");

        }

    }

    class Class1

    {

        static void Main(string[] args)

        {

            Cat cat = new Cat();

            Mouse mouse1 = new Mouse("mouse1", cat);

            Mouse mouse2 = new Mouse("mouse2", cat);

            Master master = new Master(cat);

            cat.Cry();

        }

 

    }