华为荣耀上一个小有意思的时钟效果

来源:互联网 发布:港澳生肖彩软件 编辑:程序博客网 时间:2024/06/11 21:16


今天主要给大家带来一个在荣耀8上看到的一个小有意思的时钟效果,这个效果比较简单,俗话说,“人生在世,无非就是把复杂的事情整简单,抑或把简单的事情搞复杂”,既然比较简单,那咱们就多用几种方案来实现,进而开拓一下思路;

首先先上效果图:



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从效果图上看,和常见表盘一样,每根线代表一条时间刻度,一个红色小圈随着时间的变化不断的移动,而差异的点主要在于表盘有一个突起,并且这个突起随着红点的移动而移动,现在针对这个效果,我们从以下三个思路来实现:

一、使用切图作为蒙板与刻度线进行图像混合;

二、自行勾勒对应形状Path与刻度线进行图像混合;

三、动态计算刻度线长度;

有同学可能会认为第一种和第二种核心原理一样,都是用的混合模式(Xfermode),确实如此,但最终实现结果会有差异,值得考虑;


接下来咱们分别来看下这三种实现;


一、使用切图作为蒙板与刻度线进行图像混合:

使用切图蒙版方案可以概括为如图的过程:



无非就是用蒙版遮盖掉我们不想进行显示的区域,思路整理起来就是下面的过程:

1. 绘制表盘刻度;

2. 使用遮罩图与表盘刻度进行混合;

3. 不断旋转遮罩图;


核心代码整理如下:

protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        // Save a layer        int layerCount = canvas.saveLayer(mClockViewRectF, mPaint, Canvas.ALL_SAVE_FLAG);        // Draw the DEFAULT_TOTAL_CLOCK_SCALE_LINE_NUM clock scale lines        mPaint.setColor(mClockScaleLineColor);        // Because the picture is not perfect, we need mAdjustClockScaleLineStartX.        float clockScaleLineStartY = mAdjustClockScaleLineStartX + mClockViewRectF.top;        float clockScaleLineEndY = clockScaleLineStartY + mClockScaleLineHeight;        for (int i = 0; i < DEFAULT_TOTAL_CLOCK_SCALE_LINE_NUM; i++) {            canvas.drawLine(mClockViewCenterX, clockScaleLineStartY,                    mClockViewCenterX, clockScaleLineEndY, mPaint);            canvas.rotate(ANGLE_PER_SCALE, mClockViewCenterX, mClockViewCenterY);        }        mPaint.setXfermode(mXfermode);        canvas.rotate(mNowClockAngle, mClockViewCenterX, mClockViewCenterY);        canvas.drawBitmap(mClockMaskBitmap, null, mClockViewRectF, mPaint);        mPaint.setXfermode(null);        // Draw clock point        mPaint.setColor(mClockPointColor);        canvas.drawCircle(mClockPointCenterX, mClockPointCenterY, mClockPointRadius, mPaint);        canvas.restoreToCount(layerCount);        updateTimeText(canvas);    }

该方案实现效果如下:



二、自行勾勒对应形状Path与刻度线进行图像混合:

用path勾勒对应形状Path,可以将蒙版图分为如下图所示两部分。一是除了突起部分的圆环部分,二是突起部分,这个突起部分可以使用贝塞尔曲线进行拟合,也可以使用线性拟合(即采用直线连接每个刻度线的顶端),本次选择采用线性拟合的方式,有兴趣的同学可以尝试贝塞尔曲线方式;



先定义一个数组表示突起部分刻度线的相对长度关系:

    private static final float[] CLOCK_SCALE_LINE_BASE_LEN_ARRAY = new float[]{            1F, 1.1F, 1.21F, 1.32F, 1.452F,            1.551F, 1.6827F, 1.75F, 1.6827F, 1.551F,            1.452F, 1.32F, 1.21F, 1.1F, 1F};


生成Path蒙版的代码如下:
private void generateMaskPath() {        Point point = new Point(mClockViewCenterX, mClockViewCenterY - mClockMaskRadius - mClockScaleLineHeight);        mClockMaskPath.moveTo(point.x, point.y);        // Generate contour of the special clock scale lines        int arrayLen = CLOCK_SCALE_LINE_BASE_LEN_ARRAY.length;        for (int index = 0; index < arrayLen; index++) {            calculateNextPoint(point, CLOCK_SCALE_LINE_BASE_LEN_ARRAY[index],                    (float) Math.toRadians(ANGLE_PER_SCALE * (index + 1)));            mClockMaskPath.lineTo(point.x, point.y);        }        // Generate contour of the normal clock scale lines        int insertLen = mClockScaleLineMaxHeight - mClockScaleLineHeight;        RectF cycleRectF = new RectF(mClockViewRectF);        cycleRectF.inset(insertLen, insertLen);        mClockMaskPath.arcTo(cycleRectF, arrayLen * ANGLE_PER_SCALE - 90,                (DEFAULT_TOTAL_CLOCK_SCALE_LINE_NUM - arrayLen) * ANGLE_PER_SCALE);    }


核心绘制逻辑如下:

    @Override    protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        // Save layer        int layerOne = canvas.saveLayer(mClockViewRectF, mPaint, Canvas.ALL_SAVE_FLAG);        // Draw clock scale lines        mPaint.setColor(mClockScaleLineColor);        float clockScaleLineStartY = mAdjustClockScaleLineStartX + mClockViewRectF.top;        float clockScaleLineEndY = clockScaleLineStartY + mClockScaleLineMaxHeight;        for (int i = 0; i < DEFAULT_TOTAL_CLOCK_SCALE_LINE_NUM; i++) {            canvas.drawLine(mClockViewCenterX, clockScaleLineStartY,                    mClockViewCenterX, clockScaleLineEndY, mPaint);            canvas.rotate(ANGLE_PER_SCALE, mClockViewCenterX, mClockViewCenterY);        }        mPaint.setXfermode(mXfermode);        canvas.rotate(mNowClockAngle - mClockMaskAdjustAngle, mClockViewCenterX, mClockViewCenterY);        // Generate a mask by path        int layerTwo = canvas.saveLayer(mClockViewRectF, mPaint, Canvas.ALL_SAVE_FLAG);        mPaint.setXfermode(null);        canvas.drawOval(mClockViewRectF, mPaint);        mPaint.setXfermode(mXfermode);        canvas.drawPath(mClockMaskPath, mPaint);        canvas.restoreToCount(layerTwo);        mPaint.setXfermode(null);        // Draw clock point        mPaint.setColor(mClockPointColor);        canvas.rotate(mClockMaskAdjustAngle, mClockViewCenterX, mClockViewCenterY);        canvas.drawCircle(mClockPointCenterX, mClockPointCenterY, mClockPointRadius, mPaint);        canvas.restoreToCount(layerOne);        updateTimeText(canvas);    }

该方案实现效果如下:

单从效果来说,似乎与第一种方案无异,一会儿咱们再进行比较,接下来看第三种方案;


三、动态计算刻度线长度:

首先咱们稍微整理一下思路:

1. 除了突起的刻度线,其他刻度线长度一致,咱们不妨先将长度一致的先绘制;

2. 经过观察,突起部分中间长,两边短,呈对称性,所以考虑一半即可,这样就只需考虑len1 - len5;

3. 长度变化是有规律的,具有周期性,周期为totalTime * perAngle / 360,也即转一圈的时间(一分钟),除以刻度线的条数;

我们有如下几个长度的线,len1, len2, len3, len4, len5, 那么在一个周期时间内,len1 变到 len2, len2变到 len3...... 我们就可以得到这样如下公式:

上述公式中,len表示长度,factor表示归一化时间因子,从0到1变化;
4. 右边的几条线,只不过把左边的变长改为变短即可,依旧能适应上述公式;

经过上面的分析,绘制的核心代码如下:
    @Override    protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        // Normalization the angle        float normalizedTimePeriod = mRemainderOfNowClockAngle / ANGLE_PER_SCALE;        int clockScaleLineStartY = mClockViewRect.top + mClockScaleLineMaxHeight;        canvas.save();        // Rotate the canvas to now clock angle        canvas.rotate(mNowClockAngle, mClockViewCenterX, mClockViewCenterY);        // Draw the point        mPaint.setColor(mClockPointColor);        canvas.drawCircle(mClockPointCenterX, mClockPointCenterY, mClockPointRadius, mPaint);        // The follow adjustArrayLen indicate the special clock scale num        int adjustArrayLen = CLOCK_SCALE_LINE_BASE_LEN_ARRAY.length - 1;        // Rotate the canvas to ensure that the longest scale line points to now scale line        canvas.rotate(-mRemainderOfNowClockAngle - (adjustArrayLen - 2) / 2f * ANGLE_PER_SCALE,                mClockViewCenterX, mClockViewCenterY);        mPaint.setColor(mClockScaleLineColor);        // Draw the special lines        // First draw the rightmost clock scale line, so you need to start with index = adjustArrayLen - 1;        for (int index = adjustArrayLen - 1; index >= 0; index--) {            // The follow function is mean that Length 1 changes to length 2 within a certain period.            // The formula can be expressed as follows, changeLen1 = (len2 - len1) * timeFactor + len1.            float specialLineNowLen = (mClockScaleLineHeight * (CLOCK_SCALE_LINE_BASE_LEN_ARRAY[index]                    + normalizedTimePeriod * (CLOCK_SCALE_LINE_BASE_LEN_ARRAY[index + 1]                    - CLOCK_SCALE_LINE_BASE_LEN_ARRAY[index])));            float specialClockEndY = clockScaleLineStartY - specialLineNowLen;            canvas.drawLine(mClockViewCenterX, clockScaleLineStartY, mClockViewCenterX, specialClockEndY, mPaint);            canvas.rotate(ANGLE_PER_SCALE, mClockViewCenterX, mClockViewCenterY);        }        // Draw the normal lines        int clockScaleLineEndY = mClockScaleLineMaxHeight + mClockViewRect.top - mClockScaleLineHeight;        for (int other = 0; other < (DEFAULT_TOTAL_CLOCK_SCALE_LINE_NUM - adjustArrayLen); other++) {            canvas.drawLine(mClockViewCenterX, clockScaleLineStartY, mClockViewCenterX,                    clockScaleLineEndY, mPaint);            canvas.rotate(ANGLE_PER_SCALE, mClockViewCenterX, mClockViewCenterY);        }        canvas.restore();        updateDigitalTimeText(canvas);    }

该方案实现效果如下:


OK,到此为止,三种方案已经实现完毕,最后,咱们一起从cpu占用、内存占用、FPS这几个方面进行个简单的比较:

测试机型为 moto 1085

性能指标方案一(图片蒙版)方案二(path蒙版)方案三(动态计算)CPU30%34%20%内存 (增加内存)2.70M0.41M
0.41M
FPS(平均值)545458 

孰好孰坏,咱们用数据说话,大家可自行评判;


github 源码地址:https://github.com/Ajian-studio/GAHonorClock


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如果你想看 GAStudio Github主页,请戳这里; 
如果你想看 GAStudio更多技术文章,请戳这里; 
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