FlyoutMenus

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FlyoutMenus

项目地址:ShamylZakariya/FlyoutMenus
简介:Simple material-style flyout menus for Android. There are many flyout type menus for Android, but this one is mine.

Simple material-style flyout menus for Android. There are many flyout type menus for Android, but this one is mine.

compile 'org.zakariya.flyoutmenus:flyoutmenu:0.5.3'
  • minSdkVersion: 14 Note: when running on SDK less than 18, hardware rendering is disabled. This means that button shadows are clipped. To work around this, add a bit of padding to the view.

BasicDemo


XML

<org.zakariya.flyoutmenu.FlyoutMenuView    android:id="@+id/myMenu"    android:layout_width="wrap_content"    android:layout_height="wrap_content"    android:layout_marginBottom="@dimen/flyout_menu_button_margin"    android:layout_marginLeft="@dimen/flyout_menu_button_margin"    android:layout_marginRight="@dimen/flyout_menu_button_margin"    android:layout_marginTop="@dimen/flyout_menu_button_margin"    app:fmButtonSize="@dimen/flyout_menu_button_size"    app:fmItemHeight="@dimen/palette_menu_item_size"    app:fmItemMargin="0dp"    app:fmItemWidth="@dimen/palette_menu_item_size"    app:fmMenuAnchor="top"    />

FlyoutMenuView attributes (all have fm prefix) are:

// the size of the button<attr name="fmButtonSize" format="dimension"/>// the background color of the trigger button<attr name="fmButtonBackgroundColor" format="color"/>// the background color of the menu<attr name="fmMenuBackgroundColor" format="color"/>// the color drawn behind the selected menu item<attr name="fmSelectedItemBackgroundColor" format="color"/>// width of items in the menu<attr name="fmItemWidth" format="dimension"/>// height of items in the menu<attr name="fmItemHeight" format="dimension"/>// margin around items in the menu<attr name="fmItemMargin" format="dimension"/>// menu anchoring position (see below)<attr name="fmMenuAnchor" format="string"/>// margin around the menu - menu will be positioned this far away from the button, but // will also use this to respect screen edges<attr name="fmMenuMargin" format="dimension"/>// if provided, the trigger button will use this as a drawable<attr name="fmButtonSrc" format="reference"/>// elevation for the trigger button. if 0, no shadow is drawn<attr name="fmButtonElevation" format="dimension"/>// elevation for the menu. if 0, no shadow is drawn<attr name="fmMenuElevation" format="dimension"/>// if true, a shield (like for dialogs) is drawn behind the menu<attr name="fmShieldVisible" format="boolean"/>// color of shield drawn behind menu, if shieldVisible == true<attr name="fmShieldColor" format="color"/>// if true, menu operates in "tap to open", "tap to select and dismiss" mode<attr name="fmDialogMode" format="boolean"/>

The fmMenuAnchor attribute takes the following values:

  • top : menu attached above the button
  • right | end : menu attached to right of button
  • bottom : menu attached beneath button
  • left | start : menu attached to left of button
  • center : menu centered on top of button

Java

To use a FlyoutMenuView, you must provide a FlyoutMenuView.Adapter (which providesFlyoutMenuView.MenuItem instances) and a FlyoutMenuView.Layout which describes how to position the items in the menu.

You must also provide a subclass of FlyoutMenuView.MenuItem to render your items. You may also subclassFlyoutMenuView.ButtonRenderer to render your trigger button, if you don't want to assign a Drawable.

Here's an example implementation of FlyoutMenuView.MenuItem and FlyoutmenuView.ButtonRenderer which draws a simple unicode character. I use it in the demo app to render emoji.

public class EmojiFlyoutMenu {    static String getEmojiByUnicode(int unicode){        return new String(Character.toChars(unicode));    }    public static class MenuItem extends FlyoutMenuView.MenuItem {        int emojiCode;        String emojiString;        TextPaint textPaint;        public MenuItem(int id, int emojiCode, float size, @ColorInt int color) {            super(id);            this.emojiCode = emojiCode;            this.emojiString = getEmojiByUnicode(emojiCode);            textPaint = new TextPaint();            textPaint.setTextSize(size);            textPaint.setTextAlign(Paint.Align.CENTER);            textPaint.setStyle(Paint.Style.FILL);            textPaint.setColor(color);        }        public int getEmojiCode() {            return emojiCode;        }        @Override        public void onDraw(Canvas canvas, RectF bounds, float degreeSelected) {            canvas.drawText(emojiString, bounds.centerX(), bounds.centerY() - ((textPaint.descent() + textPaint.ascent()) / 2), textPaint);        }    }    public static class ButtonRenderer extends FlyoutMenuView.ButtonRenderer {        int emojiCode;        String emojiString;        Paint paint;        TextPaint textPaint;        public ButtonRenderer(int emojiCode, float size, @ColorInt int color) {            super();            this.setEmojiCode(emojiCode);            paint = new Paint();            paint.setAntiAlias(true);            textPaint = new TextPaint();            textPaint.setTextSize(size);            textPaint.setTextAlign(Paint.Align.CENTER);            textPaint.setStyle(Paint.Style.FILL);            textPaint.setColor(color);        }        public int getEmojiCode() {            return emojiCode;        }        public void setEmojiCode(int emojiCode) {            this.emojiCode = emojiCode;            this.emojiString = getEmojiByUnicode(this.emojiCode);        }        @Override        public void onDrawButtonContent(Canvas canvas, RectF buttonBounds, @ColorInt int buttonColor, float alpha) {            textPaint.setAlpha((int) (alpha * 255f));            canvas.drawText(emojiString, buttonBounds.centerX(), buttonBounds.centerY() - ((textPaint.descent() + textPaint.ascent()) / 2), textPaint);        }    }}

To use the above:

FlyoutMenuView smileyFlyoutMenu = findViewById(R.id.smileyFlyoutMenu); int[] emojiCodes = {        0x1F60D, //smiling face heart shaped eyes        0x1F605, // smiling face with open mouth and cold sweat        0x1F60A, // smiling face        0x1F613, // face with cold sweat        0x1F61E, // disappointed face        0x1F620, // angry face        0x1F62D, // loudly crying face        0x1F4A9, // pile of poo};@ColorInt int color = ContextCompat.getColor(this, R.color.smileyMenuCharColor);float fontSizeInMenu = getResources().getDimension(R.dimen.smiley_menu_item_size) * 0.5f;float fontSizeInButton = getResources().getDimension(R.dimen.flyout_menu_button_size) * 0.5f;// build a List<> of EmojiFlyoutMenu.MenuItemList<EmojiFlyoutMenu.MenuItem> menuItems = new ArrayList<>();for (int code : emojiCodes) {    menuItems.add(new EmojiFlyoutMenu.MenuItem(menuItems.size(), code, fontSizeInMenu, color));}// assign a GridLayout with 2 columns and unspecified rows (allows menu to grow vertically)smileyFlyoutMenu.setLayout(new FlyoutMenuView.GridLayout(2, FlyoutMenuView.GridLayout.UNSPECIFIED));// assign the menuItems via an ArrayAdaptersmileyFlyoutMenu.setAdapter(new FlyoutMenuView.ArrayAdapter<>(menuItems));// create and assign the button renderer. we'll change the button renderer's emoji in the callback belowfinal EmojiFlyoutMenu.ButtonRenderer renderer = new EmojiFlyoutMenu.ButtonRenderer(emojiCodes[0], fontSizeInButton, color);smileyFlyoutMenu.setButtonRenderer(renderer);smileyFlyoutMenu.setSelectionListener(new FlyoutMenuView.SelectionListener() {    @Override    public void onItemSelected(FlyoutMenuView flyoutMenuView, FlyoutMenuView.MenuItem item) {        // user has selected an item. update the button renderer's emoji to match        renderer.setEmojiCode(((EmojiFlyoutMenu.MenuItem) item).getEmojiCode());    }    @Override    public void onDismissWithoutSelection(FlyoutMenuView flyoutMenuView) {    }});
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