拍照图片方向

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当你用iPhone手机去拍照完成之后把图片放到UIImageView.image 的时候发现图片的方向不对了。
这个时候可以实用以下方法去解决。(好像从相册里选择时候没有问题)。

- (UIImage *)fixOrientation:(UIImage *)aImage {    if (aImage.imageOrientation == UIImageOrientationUp)        return aImage;    CGAffineTransform transform = CGAffineTransformIdentity;    switch (aImage.imageOrientation) {        case UIImageOrientationDown:        case UIImageOrientationDownMirrored:            transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);            transform = CGAffineTransformRotate(transform, M_PI);            break;        case UIImageOrientationLeft:        case UIImageOrientationLeftMirrored:            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);            transform = CGAffineTransformRotate(transform, M_PI_2);            break;        case UIImageOrientationRight:        case UIImageOrientationRightMirrored:            transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);            transform = CGAffineTransformRotate(transform, -M_PI_2);            break;        default:            break;    }    switch (aImage.imageOrientation) {        case UIImageOrientationUpMirrored:        case UIImageOrientationDownMirrored:            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);            transform = CGAffineTransformScale(transform, -1, 1);            break;        case UIImageOrientationLeftMirrored:        case UIImageOrientationRightMirrored:            transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);            transform = CGAffineTransformScale(transform, -1, 1);            break;        default:            break;    }        // Now we draw the underlying CGImage into a new context, applying the transform        // calculated above.    CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,                                             CGImageGetBitsPerComponent(aImage.CGImage), 0,                                             CGImageGetColorSpace(aImage.CGImage),                                             CGImageGetBitmapInfo(aImage.CGImage));    CGContextConcatCTM(ctx, transform);    switch (aImage.imageOrientation) {        case UIImageOrientationLeft:        case UIImageOrientationLeftMirrored:        case UIImageOrientationRight:        case UIImageOrientationRightMirrored:                // Grr...            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);            break;        default:            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);            break;    }        // And now we just create a new UIImage from the drawing context    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);    UIImage *img = [UIImage imageWithCGImage:cgimg];    CGContextRelease(ctx);    CGImageRelease(cgimg);    return img;}
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