第七周上机实践项目——项目3-用多文件组织多个类的程序

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/* *Copyright (c)2016,烟台大学计算机与控制工程学院 *All rights reserved. *文件名称:main.cpp *作    者:郭永恒 *完成日期:2016年4月14日 *版 本 号:v1.0 * *问题描述:将上一周“项目2-带武器的游戏角色”用“一个项目多个文件”的方式实现 */


main.cpp(测试):

#include "Role_Weapon.h"int main(){    Role Jack;    Role Mark;    Jack.setRole();    Mark.setRole();    Jack.show();    Mark.show();    Jack.attack(Mark);    Mark.beAttack(Jack);    Jack.show();    Mark.show();    return 0;}

Role_Weapon.h(类的声明):

#include <iostream>#include <string>#ifndef ROLE_WEAPON_H_INCLUDED#define ROLE_WEAPON_H_INCLUDEDclass Weapon//武器{public:    Weapon(std::string tname = " ",int tforce = 0,int tweight = 0,int tlength = 0)//构造函数    :name(tname),force(tforce),weight(tweight),length(tlength){}    void SetData()    {        std::cout << "请输入武器的名字、威力、重量、长度:" << std::endl;        std::cin >> name >> force >> weight >> length;    }    void ShowData(){std::cout << "武器名称:" << name << "\n武器威力:" << force << "\n武器重量:" << weight << "\n武器长度:" << length << std::endl;}    int suck_blood(){return force;}    ~Weapon(){}//析构函数private:    std::string name = " ";//武器名称    int force = 0;//武器威力    int weight = 0;//武器质量    int length = 0;//武器长度};class Role{public:    Role(std::string nam = " ",int blo = 0, std::string tname = " ",int tforce = 0,int tweight = 0,int tlength = 0):        name(nam),blood(blo),arm(tname,tforce,tweight,tlength){life = blo > 0 ? true : false;}    ~Role(){std::cout << name << "退出江湖..." << std::endl;}    void setRole();    void show();    void attack(Role& Rname);    void eat(int food);    int RtRoforce(){return arm.suck_blood();}    void beAttack(Role& Rname);private:    std::string name;    int blood;    bool life;    Weapon arm;};#endif // ROLE_WEAPON_H_INCLUDED


Function.cpp(函数定义):

#include "Role_Weapon.h"void Role::setRole(){    std::cout << "请输入角色名称、血量:"<< std::endl;    std::cin >> name >> blood;    life = blood > 0 ? true : false;    arm.SetData();}void Role::show(){    std::cout << name << " has" << blood << " blood,it is " << (blood > 0 ? "alived." : "died.") << std::endl;    arm.ShowData();}void Role::attack(Role& Rname){   //被攻击血量   被攻击血量   武器威力    Rname.blood = Rname.blood - RtRoforce();}void Role::beAttack(Role& Rname){    blood = blood - Rname.RtRoforce();}void Role::eat(int food){blood = blood + food;}



 

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