【翻(xue)译(xi)】3D Game Programming With DirectX11 - 4.5
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4.5 调试Direct3D应用程序
为了节约篇幅,我们省略掉处理错误的部分。不过,我们还是使用了一个宏来检查返回的HRESULT值。我们的那个宏定义在d3dUil.h里边。
if defined(DEBUG) | defined(_DEBUG)
#ifndef HR#define HR(x) \{ \ HRESUTL hr = (x); \ if(FAILED(hr)) \ { \ DXTrace(__FILE__, (DWORD)__LINE__, hr, L#x, true); \ } \} \#endif
else
#ifndef HR#define HR(x) (x)#endif
endif
如果返回失败,那么我们就是用DXTrace这个函数来错误信息。(#include
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- 【翻(xue)译(xi)】3D Game Programming With DirectX11 - 4.5
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