代码插入测试
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// Vc6UseCsharpCom.cpp : Defines the class behaviors for the application.//#include "stdafx.h"#include "Vc6UseCsharpCom.h"#include "Vc6UseCsharpComDlg.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CVc6UseCsharpComAppBEGIN_MESSAGE_MAP(CVc6UseCsharpComApp, CWinApp)//{{AFX_MSG_MAP(CVc6UseCsharpComApp)// NOTE - the ClassWizard will add and remove mapping macros here.// DO NOT EDIT what you see in these blocks of generated code!//}}AFX_MSGON_COMMAND(ID_HELP, CWinApp::OnHelp)END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CVc6UseCsharpComApp constructionCVc6UseCsharpComApp::CVc6UseCsharpComApp(){// TODO: add construction code here,// Place all significant initialization in InitInstance}/////////////////////////////////////////////////////////////////////////////// The one and only CVc6UseCsharpComApp objectCVc6UseCsharpComApp theApp;/////////////////////////////////////////////////////////////////////////////// CVc6UseCsharpComApp initializationBOOL CVc6UseCsharpComApp::InitInstance(){AfxEnableControlContainer();// Standard initialization// If you are not using these features and wish to reduce the size// of your final executable, you should remove from the following// the specific initialization routines you do not need.#ifdef _AFXDLLEnable3dControls();// Call this when using MFC in a shared DLL#elseEnable3dControlsStatic();// Call this when linking to MFC statically#endifCVc6UseCsharpComDlg dlg;m_pMainWnd = &dlg;int nResponse = dlg.DoModal();if (nResponse == IDOK){// TODO: Place code here to handle when the dialog is// dismissed with OK}else if (nResponse == IDCANCEL){// TODO: Place code here to handle when the dialog is// dismissed with Cancel}// Since the dialog has been closed, return FALSE so that we exit the// application, rather than start the application's message pump.return FALSE;}
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