Topdown Kit文档中文版-原创翻译(继续仙剑demo的周边部件)第2篇

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b.  Size Mesh : 人物的mesh文件

c.  Take Attack Color : 攻击时颜色显示

d.  Auto Attack d-1 enable – 持续进行攻击d-2 disable – 每点一次攻击一次


a.  Speed Animation – adjust speed animation (1is default)

b.  Some animation has a toggle“SpeedTuning”  if you enable this youranimation is tuning with

speed character(Ex. If movement speed in game fast your animation is fast too)

Speed Animation–调整速度的动画(1是默认的)

有些动画切换”speedtuning“如果你使你的动画是调谐速度特性(比如移动速度在游戏中快速动画快)

7.  Add animation toAnimationManager(Script)  - SettingAttack Animation

添加动画到动画管理器 设置攻击动画


a.  Normal Attack (Animation normal attack itplay when your hero is attack enemy) , if normal

attackis more than 1 animation it will random animation when attack

b.  Critical Attack (Animation critical attack itwill play when your hero is critical attack enemy

(calculateby critical rate hero)) , if critical attack is more than 1 animation it willrandom

animationwhen attack

c.  Take Attack (Animation take attack it playwhen your character take attack) , if take attack i

morethan 1 animation it will random animation when take attack

a:普通攻击(普通攻击它玩的时候,你的动画英雄攻击敌人的),如果正常

攻击是1多个动画将随机动画当攻击

B.关键攻击(动画关键攻击会玩的时候,你的英雄是关键攻击敌人

(临界速度计算),如果英雄)攻击是1多个动画将随机当攻击动画

C.采取攻击(动画以攻击它玩的时候,你的性格,如果采取攻击)攻击我

多个动画,动画将随机采取攻击的时候

d.  Attack name – 攻击名称

e.  Animation – 攻击动画

f.  Speed Animation 动画速度

g.  Attack Timer – the timer when calculateattack (Ex. Your animation attack is 50 frame and se

attack timer 0.5, when animation play it will calculate damage at frame 25) 攻击时间

h.  Multiple Damage – a multiple damage at thisanimation attack (ex. Your hero is attack 100

when  you hero attack with this animation it willcalculate attack with [100(attack) x multiple

damage] or [ 100x 1] 复杂伤害

i.  Flinch Value – flinch value is a value toflinch state it maximum 100 (ex. This attack is flinch

value 30 if youattack a same enemy 3 time this enemy change to state flinch) 逃脱点

j.  Speed Tuning – if you enable this attackanimation will tuning with attack speed status if you

hero is attackfast animation attack is fast too 速度转变

k.  Attack Effect – Attack effect it will spawnwhen this animation is play 攻击效果

l.  Sound Effect – Sound effect it will play whenthis animation is play攻击音效

8.  Adjust status character inPlayerStatus(Script)

玩家状态脚本cs


a.  Player Name – name of character 角色名称

b.  Start Exp – Start exp level 1 (Ex. If startexp 40 , at level 1 your hero need exp 40 to level 2)

起始经验,起始经验值,如果起始为40,那么需要40经验升到2级

c.  Multiple Exp – It a multiple calculate to exp(Ex. If start exp is 40 and multiple exp is 2 when

your level 2need exp 80 to next level, at level 3 need exp 160 to next level)

计算增量,如果开始经验为40到2级,那么2级到3级就需要80,之后需要160

d.  Point Per LV – A point need to upgradestatus (get x point per level)

这一点需要升级状态(获得X点每级)

e.  Max Level – Max level of character 最大等级

f.  Exp calculator – expand to show exp to nextlevel

经验计算器

g.  Status – status of character

1.  HP – Hit point

2.  MP – Magic Point

3.  Attack 

4.  Defense

5.  Speed (use to evade attack)

6.  Hit (use to attack a speed enemy)

7.  Critical Rate – A critical percent(max 100)

8.  Attack Speed

9.  Attack Range – (1-1.5 is melee) more than 1.5is range

10. Move Speed

角色到10种状态

h.  Hp regen timer – HP regen per sec (Ex. Set 3your hero is regeneration hp 1 every 3 seconds) 生命回复

i.  MP regen timer – MP regen per sec (Ex. Set 3your hero is regeneration mp 1 every 3

seconds) mp回复

j.  Status Growth Per LV – It a bonus status perlevel (ex. You set attack value 1 in Status growth

your hero willgain 1 attack per level) 等级绑定攻击

k.  Summary Status – Expand to show status ofyour hero状态总览

  9. Create hero skill in PlayerSkill(Script)

创建玩家技能脚本


1.    PassiveSkill – Use to add bonus status(can’t use it will always add bonus)

被动技能–使用加额外的状态(不能用它将永远加奖金)

a. Skill Icon – A Icon skill it show in skillwindow 技能图标

  b.Skill ID 技能id

  c.Skill Name – A name of skill技能名称

  d.Skill Type – A type of skill 技能种类

  e.Unlock At Level – This skill unlock at hero level xx 技能解锁条件-等级

  f.Add Attribute– This passive skill is add attribute …. (ex.Attack,Defend) 增效,技能释放会获得到增效如加血,加攻击,提高防御等等

  g.Add Value – Add a value of Attribute (Ex. If you set 5 and Add

Attribute Set “HP” this passive skill is add5 HP) 增加buff

  h.Description – A Description of this skill 技能描述

Sample Passive Skill常规被动技能

 a.Skill Icon – A Icon skill it show in skill window 技能图标

  b.Skill ID 技能id

  c.Skill Name – A name of skill 技能名称

  d.Skill Type – A type of skill 技能种类

  e.Unlock At Level – This skill unlock at hero level xx 解锁技能

  f.MP Use – Decrease mp xx when use this skill 耗蓝

  g.Cast Time – Cast timer before use skill 投射时间

  h.Target Skill – Single Target 目标技能

  Multiple Target 多目标

i.Skill Area (It appear when Target skill ismultiple target) – a area of skill

技能区域

  j.Type Skill (It appear when Target skill is multiple target) – has a 3 type

of skill 1. Lock target (need to click enemybefore use skill)

技能种类1.锁定目标

2.  Free target (can click ground to use skill) 自由选择

3. Instance (use this skill instance whenactive skill it will do damage

around hero) 对角色照成伤害才起作用

  k.Skill Range (it disappear when skill type is instance)  – A range of skill

随机技能

  l.Animation Attack – Animation skill 攻击动画

  m.Attack Timer – same attack timer in Animation manager 攻击时间

  n.Multiple Damage - same multiple damage in Animation manager多重伤害

  o.Flinch Value - same flinch value in Animation manager 可以退缩

p. SkillAccurate – if you set 0 it calculate with hero hit but if you set 100

this skill is never miss 技能确定

  q.Speed Tuning - same Speed Tuning in Animation manager 改变速度

  r.Description – A Description of this skill 描述

  s.Attack fx(Player)(It appear when target skill is multiple target) – An

attack effect spawn at player when calculatedamage 攻击效果

  t.Sound fx(Player)(It appear when target skill is multiple target) – An

sound effect play at player when calculatedamage 音效

  u.Attack fx(Target) – An attack effect spawn at target when calculate damage

 目标效果

  v.Sound fx(Target) – An sound effect play at target when calculate damage

目标声音效果

    Sample Active Skill普通攻击技能

Buff Skill – A buff skill use to add a bonus status tohero for a while

  a. Skill Icon –A Icon skill it show in skill window 技能图标

  b. Skill ID 技能id

  c. Skill Name –A name of skill技能名称

  d. Skill Type –A type of skill 技能种类

  e. Unlock AtLevel – This skill unlock at hero level xx解锁等级

  f. MP Use –Decrease mp xx when use this skill耗蓝

  g. Cast Time –Cast timer before use skill 施法时间

  h. AddAttribute – This passive skill is add attribute …. (ex.Attack,Defend)增量

  i. Add Value –Add a value of Attribute (Ex. If you set 5 and Add

Attribute Set “HP” this buff skill is add 5 HP) 价值

  j. Duration – Aduration of buff 持续

  k. Description– A Description of this skill 技能描述

  l. AnimationAttack – Animation skill 攻击动画

  m. SpeedAnimation – speed animation 动画速度

  n. Active Timer– same attack timer in Animation manager冷却时间

  o. Description– A Description of this skill

  p. Bufffx(Target) – An buff effect spawn at player when use skill buff效果

  q. Sfx – Ansound effect play at player when use skill buff音效

Sample Buff Skill buff技能

 10. Drag“Main Camera” from folder Topdown Kit -> Prefab -> Player -> MainCamera to Hierarchy (if hierarchy have a main camera delete it first)

拖到“主摄像机”文件夹自上而下的工具>预置>播放器->主要相机层次(如果层次有主相机先删除它)

  11. Adjustcamera for your game or set follow a picture

调整摄像机的为您的游戏或遵循一个图片


拖动“菜单”和“面对摄像机”从文件夹中自上而下的工具>预设->球员的父母与你的性格 TopdownKit -> Prefab -> Player to parent 

 13. Adjust“FaceCamera” position and rotation to lookat your character (use to show yourcharacter face in top left screen)

调整“facecamera”位置和旋转来看看你的角色(用于显示你的角色的脸在左上角的屏幕)

  14. Drag“Minimap Sign” from folder Topdown Kit -> Prefab -> System to parent withyour character

拖动“小地图符号”从文件夹中自上而下的工具>预设->系统母与你的性格

15. Adjust position “Minimap Sign” to Overheadcharacter and set signtype in inspector to player

调整位置“小地图符号”的开销,性格和检验员球员signtype


 16. Drag“Minimap Camera” from folder Topdown Kit -> Prefab -> System to hierarchy(if in hierarchy have a “Minimap Camera” you can skip this step)

拖一个小地图相机


  17. Drag “GUIManager” , “Item_Data” , “Game Setting” , “Sound Manager” from folder TopdownKit -> Prefab -> System to hierarchy (if in hierarchy have all of thisyou can skip this step)

 拖动“界面管理器”,“item_data”,“游戏设置”,“声音管理”文件夹自上而下的试剂盒—>预设->系统层次(如果在层次有了这一切,你可以跳过这一步)

  18. Click“Play” to test your character点击“播放”来测试你的性格

19. Drag yourcharacter in hierarchy to project (Convert to prefab)

在层次结构拖你的角色的项目(将预制)

  20. Remove “Hero Controller” (remove itfirst) , “Player Skill”, “Play Status”, “Character Controller”,

“Animation Manager” from Character inhierarchy , set Animations to idle and enable Play

Automaticallyand rename this “Your Hero_Preview”

删除“英雄控制器”(删除它),“技能”,“活动状态”,“字符控制器”,“动画管理器”的角色层次,设置动画闲置,使活动自动重命名这个“你hero_preview”

  21. Delete “Face Camera”, “Minimap Sign”,“Menu” in parent character and drag character to project

folder (convertcharacter as new prefab)

删除“面对摄像机”,“小地图符号“,”菜单中的“母特性和阻力特性的项目文件夹(转换字符作为新的预设)

 22. After complete delete your character inhierarchy.

Add character tocharacter creation scene

添加角色创作场景

(In GameplayScene)

  Drag “Spawn Point Hero” from  1. from folder Topdown Kit -> Prefab ->System to hierarchy (if in

Spawn Point Herohierarchy have a “ ” you can skip this step)

(在游戏场景)

拖动“重生点英雄”从1。从文件夹中的自顶向下的工具->预设->系统层次(如果

产卵点英雄等级有一个“”你可以跳过这一步)

(In CharacterCreation Scene)

(Can use demo scene in -> Topdown Kit -> Scene-> Character Creation)

1.    ClickCharacter Selection in hierarchy

(在角色创建场景)

(可以使用演示场景->自上而下的工具->场景->创建人物)

1。在单击“字符选择层次

2014/11/19登录界面人物完成,数据存储完事一并做,因为还有场景跳转保存,任务保存等等

  2. Addyour Character_Preview to Select Character(Script) (Make sure yourcharacter_preivew must match element with Spawn Point Hero(script) (Ex. You putxx_hero in Spawn Point Hero(script) element 1 you must put xx_hero_preview inSelect Character(Script) element 1 too.

2。添加您的character_preview选择字符(脚本)(确保你的character_preivew必须

与产卵点英雄匹配元素(脚本)(你把xx_hero在产卵点英雄(脚本)单元1你必须把xx_hero_preview选择字符(脚本)元1。

3.Change gameplay scene name in GUI ->ButtonOK Inspector variable “Load Scene Name” (when click button OK it willload this scenename)

1.       Click play to test character creation.

点击游戏测试人物创建


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