UVa 10969 Sweet Dream 继续圆盘问题

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题目地址:pdf版本

思路:还是统计圆上的每一段弧,和LA2572是很类似的。

我们只需要找到每一段弧是否是可见的就行了,对于每一段弧,必定是一整段的可见状态相同。 (不可能再有交点,因为是枚举的所有交点)。 取出中点判断是否被覆盖就行了。

注意要点:

1  先取出所有交点,对于交点然后再取胡angle+PI;

2  插入0,2*PI

3  算中点的时候要-PI ,还原

4 很奇怪的一点, 

  if(dcmp(Length(C[k].c-p)-C[k].r)<0)就是wa。 

  if(dcmp(Length(C[k].c-p)-C[k].r)<=0) 就是ac   等号是怎么也取不到的啊,不知道为什么... 

代码:

#include<iostream>#include<cmath>#include<cstdio>#include<algorithm>#include<vector>#include<string>#include<set>const long double eps=5e-13;const long double PI=acos(-1);using namespace std;struct Point{    long double x;    long double y;    Point(long double x=0,long double y=0):x(x),y(y){}    };int dcmp(long double x)  {return (x>eps)-(x<-eps); }typedef  Point  Vector;Vector  operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y);}Vector  operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }Vector  operator *(Vector A,long double p) { return Vector(A.x*p,A.y*p);  }Vector  operator /(Vector A,long double p) {return Vector(A.x/p,A.y/p);}ostream &operator<<(ostream & out,Point & P) { out<<P.x<<' '<<P.y<<endl; return out;}//bool  operator< (const Point &A,const Point &B) { return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0); }bool  operator== ( const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0;}long double  Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}long double  Cross(Vector A,Vector B)  {return A.x*B.y-B.x*A.y; }long double  Length(Vector A)  { return sqrt(Dot(A, A));}long double  Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}long double  Area2(Point A,Point B,Point C ) {return Cross(B-A, C-A);}Vector Rotate(Vector A,long double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}Vector Normal(Vector A) {long double L=Length(A);return Vector(-A.y/L,A.x/L);}Point GetLineIntersection(Point P,Vector v,Point Q,Vector w){    Vector u=P-Q;    long double t=Cross(w, u)/Cross(v,w);    return P+v*t;    }long double DistanceToLine(Point P,Point A,Point B){    Vector v1=P-A; Vector v2=B-A;    return fabs(Cross(v1,v2))/Length(v2);    }long double DistanceToSegment(Point P,Point A,Point B){    if(A==B)  return Length(P-A);        Vector v1=B-A;    Vector v2=P-A;    Vector v3=P-B;        if(dcmp(Dot(v1,v2))==-1)    return  Length(v2);    else if(Dot(v1,v3)>0)    return Length(v3);        else return DistanceToLine(P, A, B);    }Point GetLineProjection(Point P,Point A,Point B){    Vector v=B-A;    Vector v1=P-A;    long double t=Dot(v,v1)/Dot(v,v);        return  A+v*t;}bool  SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){    long double c1=Cross(b1-a1, a2-a1);    long double c2=Cross(b2-a1, a2-a1);    long double c3=Cross(a1-b1, b2-b1);    long double c4=Cross(a2-b1, b2-b1);        return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0 ;    }bool  OnSegment(Point P,Point A,Point B){    return dcmp(Cross(P-A, P-B))==0&&dcmp(Dot(P-A,P-B))<0;}long double PolygonArea(Point *p,int n){    long double area=0;        for(int i=1;i<n-1;i++)    {        area+=Cross(p[i]-p[0], p[i+1]-p[0]);            }    return area/2;    }Point  read_point(){    Point P;    scanf("%Lf%Lf",&P.x,&P.y);    return  P;}// ---------------与圆有关的--------struct Circle{    Point c;    long double r;        Circle(Point c=Point(0,0),long double r=0):c(c),r(r) {}        Point point(long double a)    {        return Point(c.x+r*cos(a),c.y+r*sin(a));    }        };struct  Line{    Point p;    Vector v;    Line(Point p=Point(0,0),Vector v=Vector(0,1)):p(p),v(v) {}        Point point(long double t)    {        return Point(p+v*t);    }    };int getLineCircleIntersection(Line L,Circle C,long double &t1,long double &t2,vector<Point> &sol){    long double a=L.v.x;    long double b=L.p.x-C.c.x;    long double c=L.v.y;    long double d=L.p.y-C.c.y;        long double e=a*a+c*c;    long double f=2*(a*b+c*d);    long double g=b*b+d*d-C.r*C.r;        long double delta=f*f-4*e*g;        if(dcmp(delta)<0) return 0;        if(dcmp(delta)==0)    {        t1=t2=-f/(2*e);        sol.push_back(L.point(t1));        return 1;    }        else    {        t1=(-f-sqrt(delta))/(2*e);        t2=(-f+sqrt(delta))/(2*e);                sol.push_back(L.point(t1));        sol.push_back(L.point(t2));                return 2;    }    }// 向量极角公式long double angle(Vector v)  {return atan2(v.y,v.x);}int getCircleCircleIntersection(Circle C1,Circle C2,vector<Point> &sol){    long double d=Length(C1.c-C2.c);        if(dcmp(d)==0)    {        if(dcmp(C1.r-C2.r)==0)  return -1;  // 重合        else return 0;    //  内含  0 个公共点    }        if(dcmp(C1.r+C2.r-d)<0)  return 0;  // 外离    if(dcmp(fabs(C1.r-C2.r)-d)>0)  return 0;  // 内含        long double a=angle(C2.c-C1.c);    long double da=acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d));        Point p1=C1.point(a-da);    Point p2=C1.point(a+da);        sol.push_back(p1);        if(p1==p2)  return 1; // 相切    else    {        sol.push_back(p2);        return 2;    }}//  求点到圆的切线int getTangents(Point p,Circle C,Vector *v){    Vector u=C.c-p;        long double dist=Length(u);        if(dcmp(dist-C.r)<0)  return 0;        else if(dcmp(dist-C.r)==0)    {        v[0]=Rotate(u,PI/2);        return 1;    }        else    {                long double ang=asin(C.r/dist);        v[0]=Rotate(u,-ang);        v[1]=Rotate(u,+ang);        return 2;    }    }//  求两圆公切线bool flag=0;int getTangents(Circle A,Circle B,Point *a,Point *b){    int cnt=0;        if(A.r<B.r)    {                swap(A,B); swap(a, b);  //  有时需标记    }        long double d=Length(A.c-B.c);        long double rdiff=A.r-B.r;    long double rsum=A.r+B.r;        if(dcmp(d-rdiff)<0)  return 0;   // 内含        long double base=angle(B.c-A.c);        if(dcmp(d)==0&&dcmp(rdiff)==0)   return -1 ;  // 重合 无穷多条切线        if(dcmp(d-rdiff)==0)             // 内切   外公切线    {        a[cnt]=A.point(base);        b[cnt]=B.point(base);        cnt++;        return 1;    }        // 有外公切线的情形        long double ang=acos(rdiff/d);    a[cnt]=A.point(base+ang);    b[cnt]=B.point(base+ang);    cnt++;    a[cnt]=A.point(base-ang);    b[cnt]=B.point(base-ang);    cnt++;        if(dcmp(d-rsum)==0)     // 外切 有内公切线    {        a[cnt]=A.point(base);        b[cnt]=B.point(base+PI);        cnt++;    }        else  if(dcmp(d-rsum)>0)   // 外离   又有两条外公切线    {        long double  ang_in=acos(rsum/d);        a[cnt]=A.point(base+ang_in);        b[cnt]=B.point(base+ang_in+PI);        cnt++;        a[cnt]=A.point(base-ang_in);        b[cnt]=B.point(base-ang_in+PI);        cnt++;    }        return cnt;}// 求内切圆坐标Circle InscribledCircle(Point p1,Point p2,Point p3){    double a=Length(p2-p3);    double b=Length(p3-p1);    double c=Length(p1-p2);        Point I=(p1*a+p2*b+p3*c)/(a+b+c);        return Circle(I,DistanceToLine(I, p1, p2));    }//  外接圆模板怎么证明?Circle CircumscribedCircle(Point p1,Point p2,Point p3){    double Bx=p2.x-p1.x,By=p2.y-p1.y;    double Cx=p3.x-p1.x,Cy=p3.y-p1.y;        double D=2*(Bx*Cy-By*Cx);        double cx=(Cy*(Bx*Bx+By*By)-By*(Cx*Cx+Cy*Cy))/D+p1.x;    double cy=(Bx*(Cx*Cx+Cy*Cy)-Cx*(Bx*Bx+By*By))/D+p1.y;        Point p=Point(cx,cy);        return Circle(p,Length(p-p1));}int getCircleCircleIntersection(Circle C1,Circle C2,vector<long double> &sol){    long double d=Length(C1.c-C2.c);        if(dcmp(d)==0)    {        if(dcmp(C1.r-C2.r)==0)  return -1;  // 重合        else return 0;    //  内含  0 个公共点    }        if(dcmp(C1.r+C2.r-d)<0)  return 0;  // 外离    if(dcmp(fabs(C1.r-C2.r)-d)>0)  return 0;  // 内含        long double a=angle(C2.c-C1.c);    long double da=acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d));            sol.push_back(a-da);    if(dcmp(da))    {        sol.push_back(a+da);        return 2;    }        else  return 1;    }Circle C[110];int main(){    int T;    cin>>T;    int n;    while(T--)    {        cin>>n;        for(int i=0;i<n;i++)        {            cin>>C[i].r;            C[i].c=read_point();        }        long double ans=0;                for(int i=0;i<n;i++)        {            vector<long double>  rad;            vector<Point>  inter;            for(int j=0;j<n;j++)            {                getCircleCircleIntersection(C[i], C[j],inter);                            }                        for(int  j=0;j<inter.size();j++)            {                rad.push_back(angle(inter[j]-C[i].c)+PI);                            }            rad.push_back(0);            rad.push_back(2*PI);                                    int  sz=rad.size();            //            for(int j=0;j<sz;j++)//            {//                while(dcmp(rad[j]-PI)>0)    rad[j]-=2*PI;//                while(dcmp(rad[j]+PI)<0)    rad[j]+=2*PI;//            }                                    sort(rad.begin(),rad.end());                                                     // printf("%.3Lf ",rad[j]/PI*180);                                               for(int j=0;j<sz-1;j++)            {                Point p=C[i].point((rad[j]-PI+rad[j+1]-PI)/2);                                bool flag=0;                for(int k=n-1;k>i;k--)                {                   if(dcmp(Length(C[k].c-p)-C[k].r)<0)                   {                       flag=1;                       break;                   }                                    }                                 if(!flag)                 {                     ans+=(rad[j+1]-rad[j])*C[i].r;                                          //printf("%.3Lf\n",(rad[j+1]-rad[j])*C[i].r);                 }                                         }           }                printf("%.3Lf\n",ans);    }}


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