Unity 获取Terrain大小的方法

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GameObject terrain;void Start(){cube = GameObject.Find("Cube");//获取地形 对象terrain = GameObject.Find("Terrain");Debug.Log(terrain.name);//获得宽度float size_x = terrain.collider.bounds.size.x;//获得缩放比例float scal_x = terrain.transform.localScale.x;//同上float size_z = terrain.collider.bounds.size.z;float scal_z = terrain.transform.localScale.z;mapWidth = size_x * scal_x;mapHeight = size_z * scal_z;Check();}


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