unity自动保存项目

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很多时候,在编写项目时,遇见unity 的Buge导致强制退出,这时根本来不及保存hierarchy视图中的东西,这是一件很糟糕的事情,所以在今天看资料时,有幸的看到了这篇自动保存项目场景的源码。很是不错。

源码如下:

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 1 using UnityEngine; 2 using UnityEditor; 3 using System; 4  5 public class AutoSave : EditorWindow 6 { 7  8     private bool autoSaveScene = true; 9     private bool showMessage = true;10     private bool isStarted = false;11     private int intervalScene;12     private DateTime lastSaveTimeScene = DateTime.Now;13 14     private string projectPath = Application.dataPath;15     private string scenePath;16 17     [MenuItem("Window/AutoSave")]18     static void Init()19     {20         AutoSave saveWindow = (AutoSave)EditorWindow.GetWindow(typeof(AutoSave));21         saveWindow.Show();22     }23 24     void OnGUI()25     {26         GUILayout.Label("Info:", EditorStyles.boldLabel);27         EditorGUILayout.LabelField("Saving to:", "" + projectPath);28         EditorGUILayout.LabelField("Saving scene:", "" + scenePath);29         GUILayout.Label("Options:", EditorStyles.boldLabel);30         autoSaveScene = EditorGUILayout.BeginToggleGroup("Auto save", autoSaveScene);31         intervalScene = EditorGUILayout.IntSlider("Interval (minutes)", intervalScene, 1, 10);32         if (isStarted)33         {34             EditorGUILayout.LabelField("Last save:", "" + lastSaveTimeScene);35         }36         EditorGUILayout.EndToggleGroup();37         showMessage = EditorGUILayout.BeginToggleGroup("Show Message", showMessage);38         EditorGUILayout.EndToggleGroup();39     }40 41 42     void Update()43     {44         scenePath = EditorApplication.currentScene;45         if (autoSaveScene)46         {47             if (DateTime.Now.Minute >= (lastSaveTimeScene.Minute + intervalScene) || DateTime.Now.Minute == 59 && DateTime.Now.Second == 59)48             {49                 saveScene();50             }51         }52         else53         {54             isStarted = false;55         }56 57     }58 59     void saveScene()60     {61         EditorApplication.SaveScene(scenePath);62         lastSaveTimeScene = DateTime.Now;63         isStarted = true;64         if (showMessage)65         {66             Debug.Log("AutoSave saved: " + scenePath + " on " + lastSaveTimeScene);67         }68         AutoSave repaintSaveWindow = (AutoSave)EditorWindow.GetWindow(typeof(AutoSave));69         repaintSaveWindow.Repaint();70     }71 }
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值得注意的是:创建好这个脚本后,放在Assets/Editor文件夹中,然后编辑的窗口再Window目录下。

在激活状态下,才可有效。希望对大家有所帮助。

原文来自于:http://wiki.unity3d.com/index.php?title=AutoSave#C.23_-_AutoSave.cs      (奋斗的菜鸟_1029633680)

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