Concepts

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Q:

  1. Real-world objects contain ___ and ___.

     

  2. A software object's state is stored in ___.

     

  3. A software object's behavior is exposed through ___.

     

  4. Hiding internal data from the outside world, and accessing it only through publicly exposed methods is known as data ___.

     

  5. A blueprint for a software object is called a ___.

     

  6. Common behavior can be defined in a ___ and inherited into a ___ using the ___ keyword.

     

  7. A collection of methods with no implementation is called an ___.

     

  8. A namespace that organizes classes and interfaces by functionality is called a ___.

     

  9. The term API stands for ___?

A:

  1. state   behavior

     

  2. fields

     

  3. methods

     

  4. encapsulation

     

  5. class

     

  6. superclass       subclass          extends

     

  7. interface.

     

  8. package.

     

  9. Application Programming Interface.

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