Java代码注释规范(From Sun MicroSystem)

来源:互联网 发布:mac 粉色屏幕 编辑:程序博客网 时间:2024/06/03 03:06

    在软件开发中,文档和代码的管理是很重要的,Java中采用了一个很好JavaDoc机制很好把文档和代码连接了起来。只要你的代码是按照规范写的,那么就可以用Tools来生成如Java API Docs那样的HTML文档,很方便查阅、管理。

        以前写代码很注意代码的风格和注释,但是没有按照具体的规范写,只是按照有些参考书上的样子和自己的想法来写,虽然已经感觉很好了,但是当在Sun的主页上看到这个规范后,自己的一些缺点就暴露出来了。下面就把这个规范上的东西做一个总结:

  1. 注释的第一步写是描述,这个对于类、成员、接口、包都是一样的。
  2. 注释标记的顺序如下:
    * @param       (classes, interfaces, methods and constructors only)* @return      (methods only)* @exception   (@throws is a synonym added in Javadoc 1.2)* @author      (classes and interfaces only, required)* @version     (classes and interfaces only, required. Seefootnote 1)* @see         * @since       * @serial      (or @serialField or @serialData)* @deprecated  (seeHow and When To Deprecate APIs)下面给出一个比较完整的例子:/*** Graphics is the abstract base class for all graphics contexts* which allow an application to draw onto components realized on* various devices or onto off-screen images.* A Graphics object encapsulates the state information needed* for the various rendering operations that Java supports.  This* state information includes:* <ul>* <li>The Component to draw on* <li>A translation origin for rendering and clipping coordinates* <li>The current clip* <li>The current color* <li>The current font* <li>The current logical pixel operation function (XOR or Paint)* <li>The current XOR alternation color*     (see <a href="#setXORMode">setXORMode</a>)* </ul>* <p>* Coordinates are infinitely thin and lie between the pixels of the* output device.* Operations which draw the outline of a figure operate by traversing* along the infinitely thin path with a pixel-sized pen that hangs* down and to the right of the anchor point on the path.* Operations which fill a figure operate by filling the interior* of the infinitely thin path.* Operations which render horizontal text render the ascending* portion of the characters entirely above the baseline coordinate.* <p>* Some important points to consider are that drawing a figure that* covers a given rectangle will occupy one extra row of pixels on* the right and bottom edges compared to filling a figure that is* bounded by that same rectangle.* Also, drawing a horizontal line along the same y coordinate as* the baseline of a line of text will draw the line entirely below* the text except for any descenders.* Both of these properties are due to the pen hanging down and to* the right from the path that it traverses.* <p>* All coordinates which appear as arguments to the methods of this* Graphics object are considered relative to the translation origin* of this Graphics object prior to the invocation of the method.* All rendering operations modify only pixels which lie within the* area bounded by both the current clip of the graphics context* and the extents of the Component used to create the Graphics object.* * @author      Sami Shaio* @author      Arthur van Hoff* @version     %I%, %G%* @since       1.0*/public abstract class Graphics {    /**      * Draws as much of the specified image as is currently available     * with its northwest corner at the specified coordinate (x, y).     * This method will return immediately in all cases, even if the     * entire image has not yet been scaled, dithered and converted     * for the current output device.     * <p>     * If the current output representation is not yet complete then     * the method will return false and the indicated      * {@link ImageObserver} object will be notified as the     * conversion process progresses.     *     * @param img       the image to be drawn     * @param x         the x-coordinate of the northwest corner     *                  of the destination rectangle in pixels     * @param y         the y-coordinate of the northwest corner     *                  of the destination rectangle in pixels     * @param observer  the image observer to be notified as more     *                  of the image is converted.  May be      *                  <code>null</code>     * @return          <code>true</code> if the image is completely     *                  loaded and was painted successfully;      *                  <code>false</code> otherwise.     * @see             Image     * @see             ImageObserver     * @since           1.0     */    public abstract boolean drawImage(Image img, int x, int y,       ImageObserver observer);    /**     * Dispose of the system resources used by this graphics context.     * The Graphics context cannot be used after being disposed of.     * While the finalization process of the garbage collector will     * also dispose of the same system resources, due to the number     * of Graphics objects that can be created in short time frames     * it is preferable to manually free the associated resources     * using this method rather than to rely on a finalization     * process which may not happen for a long period of time.     * <p>     * Graphics objects which are provided as arguments to the paint     * and update methods of Components are automatically disposed     * by the system when those methods return.  Programmers should,     * for efficiency, call the dispose method when finished using     * a Graphics object only if it was created directly from a     * Component or another Graphics object.     *     * @see       #create(int, int, int, int)     * @see       #finalize()     * @see       Component#getGraphics()     * @see       Component#paint(Graphics)     * @see       Component#update(Graphics)     * @since     1.0     */    public abstract void dispose();    /**     * Disposes of this graphics context once it is no longer      * referenced.     *     * @see       #dispose()     * @since     1.0     */    public void finalize() {dispose();    }}


有了上面的例子就可以对Java中的注释大概掌握了,以后的问题就是你在现实的编程中加以运用就可以了。

原创粉丝点击