程序员书签

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Bridgekeeper

C

  • Safe C string library
  • strsafe.h

C++

  • From the Ground Up: A Guide to C++

Code Coverage Analysis

  • Terminology

Datacube Jungle

Design Patterns:

  • Books

Devshed

Discovery Journal of Computing

  • X Advisor current issue
  • X Advisor back issues
  • Y2K Compliant

Game Programming : Q & A

GL4Java

Graphics Programming Black Book

INTERCAL

JadeDisplay

Java

  • ACME
  • Animation
  • API : 1.3, 1.4
  • Applet: 1
  • Archive Download
  • Array : 1, 2
  • Audiocast
  • AWT (superseded by Swing)
    • Graphics
    • Native Enhancements

  • Basics
  • Books: Building Imaging Applications with Java: chapter Rendering Images in JAI, Applying Affine Transformation to Images
  • Bug Database
  • Bug fixes
  • Class :
    • abstract vs interface ( 1, 2),
    • member access control
    • static
  • Coding Convention
  • Collection Framework
  • Community Discussion
  • Compatibility
  • Core 1.1 API Specification
  • David Flanagan
  • Developer Connection
  • Documentation : 1, 2
  • drawPolygon/fillPolygon bug
  • EJBcoder
  • ErgoIt
  • Essential Java Classes
    Examples
    • 1.4
    • Draw Program
    • Sodeplay robots

  • FAQ : mine
  • Forums
  • Foundation Class (JFC)
  • Game
  • Gamelan
  • Garbage Collection
  • Global Free Java Software for Teaching Initiaitve
  • Glossary
  • GNU and JAVA
  • Graphics Repository
  • High Performance Graphics
  • IAQ
  • IBM
  • Interfaces
  • JAR
    • downloading extensions
    • manifest
    • signing : 1, 2, 3
  • jarsigner
  • Java Coffee Break
  • Javadoc : how to write, reference guide
  • JavaGaming.org
  • JavaHelp
  • Java Media Framework Solutions
  • JavaOne Conference
  • Java Web Start
    • Application Manager
    • Demos
    • Deploying Software
    • Developer's Guide
    • Doc
    • FAQ
    • To the rescue
  • JavaWorld
  • JDBC 2.0 Fundamentals
  • JDK 1.1.x Documentation
  • jGuru
  • Joystick: 1, 2
  • JPanel - Drawing area
  • JTabel
  • JXInput (input devices)
  • Layout Manager : 1, 2, 3
  • Lists
  • Look and Feel Design Guidelines
  • Mailing lists archives
  • Make your apps fly
  • Merlin Magic Technical Tips
  • Methods
  • Methods' argument pass by value
  • Mixing Heavy and Light Components
  • Newsletter
  • New to Java
  • Newsgroup: comp.lang.java
  • Online Training
  • O'Reilly's "Java in a Nutshell, 2nd Edition"
  • O'Reilly's JAVA Reference Library
  • Packages
  • Performance analysis
  • Permission Description and Risk
  • Plug-in : for Solaris
  • Printing API Tutorial
  • Programmers' FAQ
  • Reading and Writing (but no 'rithmetic)
  • Resources
  • Security : 1.5, Book: Securing Java, Tools
  • Serialization: Object Serialization, Serializable Object
  • Showcase
  • SOAP
  • Solving Common Problems
    • Compiler and Interpreter
    • Component

  • Stored procedures
  • Sun's JAVA Home Page
  • Swing
    • Building a User Interface
    • Creating a GUI
    • Event Handling, 2
    • Examples
    • Project Swing and Java2D Graphics
    • Swing Connection
    • Visual Index to components
  • Tech Review
  • Tech Tips
    • Application Security Feature
    • Garbage Collection
    • Memory Manager
    • Package Access with : Sealed Jar, Security Permission
  • Tips
  • Tools Reference (Solaris)
  • Top Ten Errors
  • Tutorial : IBM, Sun ( Search)
  • URL
    • URL authentication
  • Web3D

Java Advanced Imaging:

  • API
  • Guru: Rodrigues
  • I/O Tool API
  • Programming Reference

Java2D

  • Affine Transform Lesson
  • API
  • Books: 2D API Graphics, Advance Java Game Programming
  • Examples : Applets
  • FAQ
  • Graphics (1, 2)
  • Graphics and Swing
  • IFrame from IBM
  • JFreeChart
  • Overview of API
  • Programmer's Guide to the 2D API Enhanced Graphics and Imaging
  • RGB to Grayscale
  • Solving common problems
  • Tutorials: 1

Java3D

  • API : mine, SEAS', Sun's (1.1, 1.2, 1.3)
  • Application Examples
  • Approximation library
  • Augument Reality : 1, 2
  • Auto Install
  • Books :
    • Comparisons
    • 3D User Interface with Java 3D
    • Java 3D API Jump-Start
    • Java 3D Programming: chapter 1, 13; source
    • listing

  • Capturing Image/Screen
  • Clipping
  • Clock Simulation
  • Code Repository
  • Collateral
  • Collision Detection : 1, 2
  • com.sun.j3d
  • CyberGlove and MiniBird
  • comp.lang.java.3d
  • Demos : API, Applet, General
  • DirectX vs OpenGL
  • Download
  • Examples : Explosion, Navigation, Scenegraph, Bones
  • Eric Reiss' Java3D page
    • Mouse Behavior
    • Retreiving Correct Rotation Components from Transform Matrix
  • FAQ : Deering & Sowizral, J3D, mine, Sun #1 Sun #2
  • Features
    • 1.2.1
  • File Formats
  • Fly Through
  • Full Screen : code
  • Games programming techniques
  • Geometry utility class
  • Hawk Software - GLTrace Programming Utility
  • Java 3D Land
  • java3d-interest@java.sun.com Archive
  • j3d.org Community
  • J3dTree
  • Jython3D
  • Keyboard Navigation
  • Lighting
  • Links : 1,
  • Linux
  • Loader : j3d.org, OpenFLT, Starfire Research, Virtual Worlds X3jD
  • MD2 Viewers
  • Navigate thorugh Virtual Worlds
  • NCSA
  • NetBeans Module
  • .obj files
  • Occlusion Culling
  • Overlay Library
  • Performance Guide
  • Programs
    • 1
    • JCanyon
    • Easy Filter - Image Processing
    • Milkshape 3D Loader
    • Molecular Viewer
    • Pyramid
    • Rez
    • XiStrat
  • Quaternion : 1, 2
  • Rendering Live Video on 3D Surface
  • Scenegraph Displayer
  • SDSC : Intro to Programming with Java3D
  • Shader
  • Skin & Bone
  • Solid boolean (src archived to ~/project/java/3d/src/danbalby/)
  • Stereo
  • Sun's
    • 1.2 API Spec
    • 1.2 API Documentation
    • API White Paper
    • FAQ
    • Interest Group : Archive
    • Loader Archive
    • Sample Program Explanation
    • System Properties
    • Tutorial
  • Swing & Java 3D
  • Texture Map
  • Tutorial : 1, 2, 3, API, IBM
  • User Interface (3D) using a Visualization Library
  • Volume Rendering
  • Web3D
  • Virtual World
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