Tutorial 04: Spawning Threads

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看了下tutorial04,这个例子生成了2个新的线程来处理播放。

不同的线程之间需要同步,一下就复杂起来了。我加了一些调试信息帮助我理解代码。


程序代码

// tutorial04.c// A pedagogical video player that will stream through every video frame as fast as it can,// and play audio (out of sync).//// This tutorial was written by Stephen Dranger (dranger@gmail.com).//// Code based on FFplay, Copyright (c) 2003 Fabrice Bellard, // and a tutorial by Martin Bohme (boehme@inb.uni-luebeckREMOVETHIS.de)// Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1//// Use the Makefile to build all the samples.//// Run using// tutorial04 myvideofile.mpg//// to play the video stream on your screen.extern "C"{#include "libavutil/avstring.h"#include "libavutil/mathematics.h"#include "libavutil/pixdesc.h"#include "libavutil/imgutils.h"#include "libavutil/dict.h"#include "libavutil/parseutils.h"#include "libavutil/samplefmt.h"#include "libavutil/avassert.h"#include "libavutil/time.h"#include "libavformat/avformat.h"#include "libavdevice/avdevice.h"#include "libswscale/swscale.h"#include "libavutil/opt.h"#include "libavcodec/avfft.h"#include "libswresample/swresample.h"#include "SDL1.2/SDL.h"#include "SDL1.2/SDL_thread.h"}#pragma comment(lib, "avcodec.lib")#pragma comment(lib, "avformat.lib")#pragma comment(lib, "avutil.lib")#pragma comment(lib, "avdevice.lib")#pragma comment(lib, "avfilter.lib")#pragma comment(lib, "postproc.lib")#pragma comment(lib, "swresample.lib")#pragma comment(lib, "swscale.lib")#pragma comment(lib, "SDL.lib")#ifdef __MINGW32__#undef main /* Prevents SDL from overriding main() */#endif#include <stdio.h>#include <math.h>#define SDL_AUDIO_BUFFER_SIZE       1024#define MAX_AUDIO_FRAME_SIZE        192000#define MAX_AUDIOQ_SIZE             (5 * 16 * 1024)#define MAX_VIDEOQ_SIZE             (5 * 256 * 1024)#define FF_ALLOC_EVENT              (SDL_USEREVENT)#define FF_REFRESH_EVENT            (SDL_USEREVENT + 1)#define FF_QUIT_EVENT               (SDL_USEREVENT + 2)#define VIDEO_PICTURE_QUEUE_SIZE    1typedef struct PacketQueue {    AVPacketList *first_pkt, *last_pkt;    int nb_packets;    int size;    // 用于packet_queue_put & packet_queue_get之间的同步    SDL_mutex *mutex;    SDL_cond *cond;} PacketQueue;typedef struct VideoPicture {    SDL_Overlay *bmp;    int width, height; /* source height & width */    int allocated;} VideoPicture;typedef struct VideoState {    AVFormatContext *pFormatCtx;    int             videoStream, audioStream;    // audio    AVStream        *audio_st;    PacketQueue     audioq;    uint8_t         audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];    unsigned int    audio_buf_size;    unsigned int    audio_buf_index;    AVFrame         audio_frame;    AVPacket        audio_pkt;    uint8_t         *audio_pkt_data;    int             audio_pkt_size;    // video    // videoq中的    AVStream        *video_st;    PacketQueue     videoq;    VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];    int             pictq_size, pictq_rindex, pictq_windex;    SDL_mutex       *pictq_mutex;// pictq_mutext用于互斥的访问pictq_size    SDL_cond        *pictq_cond;    SDL_Thread      *parse_tid;    SDL_Thread      *video_tid;    char            filename[1024];    int             quit;    AVIOContext     *io_context;    struct SwsContext *sws_ctx;} VideoState;SDL_Surface     *screen;/* Since we only have one decoding thread, the Big Structcan be global in case we need it. */VideoState *global_video_state;struct SwrContext *swr_ctx;DECLARE_ALIGNED(16, uint8_t, audio_buf2)[MAX_AUDIO_FRAME_SIZE * 4];// BDint g_iIndex_put_video = 1;int g_iIndex_get_video = 1;// EDstatic inline double rint(double x){    return x >= 0 ? floor(x + 0.5) : ceil(x - 0.5);}void packet_queue_init(PacketQueue *q) {    memset(q, 0, sizeof(PacketQueue));    q->mutex = SDL_CreateMutex();    q->cond = SDL_CreateCond();}int packet_queue_put(PacketQueue *q, AVPacket *pkt) {    AVPacketList *pkt1;    if( av_dup_packet(pkt) < 0 ) {        return -1;    }    pkt1 = (AVPacketList *)av_malloc(sizeof(AVPacketList));    if( !pkt1 ) {        return -1;    }    pkt1->pkt = *pkt;    pkt1->next = NULL;    SDL_LockMutex(q->mutex);    if( !q->last_pkt ) {        q->first_pkt = pkt1;    } else {        q->last_pkt->next = pkt1;    }    q->last_pkt = pkt1;    q->nb_packets++;    q->size += pkt1->pkt.size;    SDL_CondSignal(q->cond);    SDL_UnlockMutex(q->mutex);    return 0;}static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block){    AVPacketList *pkt1;    int ret;    SDL_LockMutex(q->mutex);    for( ; ; ) {        if( global_video_state->quit ) {            ret = -1;            break;        }        pkt1 = q->first_pkt;        if( pkt1 ) {            q->first_pkt = pkt1->next;            if( !q->first_pkt ) {                q->last_pkt = NULL;            }            q->nb_packets--;            q->size -= pkt1->pkt.size;            *pkt = pkt1->pkt;            av_free(pkt1);            ret = 1;            break;        } else if (!block) {            ret = 0;            break;        } else {            SDL_CondWait(q->cond, q->mutex);        }    }    SDL_UnlockMutex(q->mutex);    return ret;}int audio_decode_frame(VideoState *is) {    int len1, data_size = 0;    AVPacket *pkt = &is->audio_pkt;    for( ; ; ) {        while(is->audio_pkt_size > 0) {            int got_frame = 0;            len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame, &got_frame, pkt);            if( len1 < 0 ) {                /* if error, skip frame */                is->audio_pkt_size = 0;                break;            }            if( got_frame ) {                AVCodecContext* aCodecCtx = is->audio_st->codec;                uint64_t dec_channel_layout =                    (aCodecCtx->channel_layout && aCodecCtx->channels == av_get_channel_layout_nb_channels(aCodecCtx->channel_layout)) ?                    aCodecCtx->channel_layout : av_get_default_channel_layout(aCodecCtx->channels);                AVSampleFormat tgtFmt = AV_SAMPLE_FMT_S16;                if( aCodecCtx->sample_fmt != tgtFmt ) {                    // 需要重采样                    if( swr_ctx == NULL ) {                        swr_ctx = swr_alloc();                        swr_ctx = swr_alloc_set_opts(swr_ctx,                            dec_channel_layout, tgtFmt, aCodecCtx->sample_rate,                            dec_channel_layout, aCodecCtx->sample_fmt, aCodecCtx->sample_rate, 0, NULL);                        if( !swr_ctx || swr_init(swr_ctx) < 0 ) {                            assert(false);                        }                    }                    if( swr_ctx ) {                        const uint8_t **in = (const uint8_t **)is->audio_frame.extended_data;                        uint8_t *out[] = {audio_buf2};                        int out_count = sizeof(audio_buf2) / aCodecCtx->channels / av_get_bytes_per_sample(aCodecCtx->sample_fmt);                        int len2 = swr_convert(swr_ctx, out, out_count, in, is->audio_frame.nb_samples);                        if( len2 < 0 ) {                            LogPrintfA("swr_convert() failed\n");                            break;                        }                        if( len2 == out_count ) {                            LogPrintfA("warning: audio buffer is probably too small\n");                            swr_init(swr_ctx);                        }                        data_size = len2 * aCodecCtx->channels * av_get_bytes_per_sample(tgtFmt);                        memcpy(is->audio_buf, audio_buf2, data_size);                    }                } else {                    // 不需要重采样                    data_size = av_samples_get_buffer_size(NULL,                        aCodecCtx->channels,                        is->audio_frame.nb_samples,                        aCodecCtx->sample_fmt,                        1);                    //assert(data_size <= buf_size);                    memcpy(is->audio_buf, is->audio_frame.data[0], data_size);                }            }            is->audio_pkt_data += len1;            is->audio_pkt_size -= len1;            if( data_size <= 0 ) {                /* No data yet, get more frames */                continue;            }            /* We have data, return it and come back for more later */            return data_size;        }        if(pkt->data)            av_free_packet(pkt);        if(is->quit) {            return -1;        }        /* next packet */        if(packet_queue_get(&is->audioq, pkt, 1) < 0) {            return -1;        }        is->audio_pkt_data = pkt->data;        is->audio_pkt_size = pkt->size;    }}void audio_callback(void *userdata, Uint8 *stream, int len) {    VideoState *is = (VideoState *)userdata;    int len1, audio_size;    while(len > 0) {        if(is->audio_buf_index >= is->audio_buf_size) {            /* We have already sent all our data; get more */            audio_size = audio_decode_frame(is);            if(audio_size < 0) {                /* If error, output silence */                is->audio_buf_size = 1024;                memset(is->audio_buf, 0, is->audio_buf_size);            } else {                is->audio_buf_size = audio_size;            }            is->audio_buf_index = 0;        }        len1 = is->audio_buf_size - is->audio_buf_index;        if(len1 > len)            len1 = len;        memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);        len -= len1;        stream += len1;        is->audio_buf_index += len1;    }}static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {    SDL_Event event;    event.type = FF_REFRESH_EVENT;    event.user.data1 = opaque;    SDL_PushEvent(&event);    return 0; /* 0 means stop timer */}/* schedule a video refresh in 'delay' ms */static void schedule_refresh(VideoState *is, int delay) {    SDL_AddTimer(delay, sdl_refresh_timer_cb, is);}void video_display(VideoState *is) {    SDL_Rect rect;    VideoPicture *vp;    //AVPicture pict;    float aspect_ratio;    int w, h, x, y;    //int i;    // BD    static int iIndex = 1;    LogPrintf(_T("[%04d] -- iIndex: %d, is->pictq_rindex: %d\n"), ::GetCurrentThreadId(), iIndex ++, is->pictq_rindex);    // ED    vp = &is->pictq[is->pictq_rindex];    if( vp->bmp ) {        if( is->video_st->codec->sample_aspect_ratio.num == 0 ) {            aspect_ratio = 0;        } else {            aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *                is->video_st->codec->width / is->video_st->codec->height;        }        if( aspect_ratio <= 0.0 ) {            aspect_ratio = (float)is->video_st->codec->width /                (float)is->video_st->codec->height;        }        h = screen->h;        w = ((int)rint(h * aspect_ratio)) & -3;        if( w > screen->w ) {            w = screen->w;            h = ((int)rint(w / aspect_ratio)) & -3;        }        x = (screen->w - w) / 2;        y = (screen->h - h) / 2;        rect.x = x;        rect.y = y;        rect.w = w;        rect.h = h;        SDL_DisplayYUVOverlay(vp->bmp, &rect);    }}// 定时触发播放事件, 在主线程被调用void video_refresh_timer(void *userdata) {    // BD    DWORD dwThreadId = ::GetCurrentThreadId();        LogPrintf(_T("[%04d] -- video_refresh_timer\n"), dwThreadId);    // ED    VideoState *is = (VideoState *)userdata;    // vp is used in later tutorials for synchronization    //VideoPicture *vp;    if( is->video_st ) {        if( is->pictq_size == 0 ) {            schedule_refresh(is, 1);        } else {            //vp = &is->pictq[is->pictq_rindex];            /* Now, normally here goes a ton of code            about timing, etc. we're just going to            guess at a delay for now. You can            increase and decrease this value and hard code            the timing - but I don't suggest that ;)            We'll learn how to do it for real later.            */            // 播放下一帧视频的时间            schedule_refresh(is, 80);            /* show the picture! */            video_display(is);            /* update queue for next picture! */            if( ++ is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE ) {                is->pictq_rindex = 0;            }            SDL_LockMutex(is->pictq_mutex);            is->pictq_size --;            SDL_CondSignal(is->pictq_cond);            SDL_UnlockMutex(is->pictq_mutex);        }    } else {        schedule_refresh(is, 100);    }}void alloc_picture(void *userdata){    LogPrintf(_T("[%04d] -- In alloc_picture\n"), GetCurrentThreadId());    VideoState *is = (VideoState *)userdata;    VideoPicture *vp;    vp = &is->pictq[is->pictq_windex];    if( vp->bmp ) {        // we already have one make another, bigger/smaller        SDL_FreeYUVOverlay(vp->bmp);    }    // Allocate a place to put our YUV image on that screen    vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,        is->video_st->codec->height,        SDL_YV12_OVERLAY,        screen);    vp->width = is->video_st->codec->width;    vp->height = is->video_st->codec->height;    SDL_LockMutex(is->pictq_mutex);    vp->allocated = 1;    SDL_CondSignal(is->pictq_cond);    SDL_UnlockMutex(is->pictq_mutex);}// 该函数中video_thread里被调用, 需要和主线程同步int queue_picture(VideoState *is, AVFrame *pFrame) {    VideoPicture *vp;    AVPicture pict;    /* wait until we have space for a new pic */    SDL_LockMutex(is->pictq_mutex);    // BD    DWORD dwThreadId = ::GetCurrentThreadId();    LogPrintf(_T("[%04d] -- queue_picture, is->pictq_size: %d\n"), dwThreadId, is->pictq_size);    // ED    while( is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit ) {        // 调用SDL_CondWait后, 当前线程进入等待状态, 等待pictq_cond被触发        // 此时能触发pictq_cond的地方只有video_refresh_timer函数里面了        SDL_CondWait(is->pictq_cond, is->pictq_mutex);    }    SDL_UnlockMutex(is->pictq_mutex);    if( is->quit ) {        return -1;    }    // windex is set to 0 initially    vp = &is->pictq[is->pictq_windex];    /* allocate or resize the buffer! */    if( !vp->bmp ||        vp->width != is->video_st->codec->width ||        vp->height != is->video_st->codec->height ) {            LogPrintf(_T("[%04d] -- Before push FF_ALLOC_EVENT...\n"), ::GetCurrentThreadId());            SDL_Event event;            vp->allocated = 0;            /* we have to do it in the main thread */            event.type = FF_ALLOC_EVENT;            event.user.data1 = is;            SDL_PushEvent(&event);// 这是个异步的事件            LogPrintf(_T("[%04d] -- After push FF_ALLOC_EVENT...\n"), ::GetCurrentThreadId());            /* wait until we have a picture allocated */            SDL_LockMutex(is->pictq_mutex);            while( !vp->allocated && !is->quit ) {                // 当前线程暂停, 等待alloc_picture里面的SDL_CondSignal触发is->pictq_cond, 本线程才可继续进行                SDL_CondWait(is->pictq_cond, is->pictq_mutex);            }            SDL_UnlockMutex(is->pictq_mutex);            if( is->quit ) {                return -1;            }            LogPrintf(_T("[%04d] -- After push FF_ALLOC_EVENT22222222222...\n"), ::GetCurrentThreadId());    }    /* We have a place to put our picture on the queue */    if( vp->bmp ) {        SDL_LockYUVOverlay(vp->bmp);        /* point pict at the queue */        pict.data[0] = vp->bmp->pixels[0];        pict.data[1] = vp->bmp->pixels[2];        pict.data[2] = vp->bmp->pixels[1];        pict.linesize[0] = vp->bmp->pitches[0];        pict.linesize[1] = vp->bmp->pitches[2];        pict.linesize[2] = vp->bmp->pitches[1];        // Convert the image into YUV format that SDL uses        sws_scale            (            is->sws_ctx,            (uint8_t const * const *)pFrame->data,            pFrame->linesize,            0,            is->video_st->codec->height,            pict.data,            pict.linesize            );        SDL_UnlockYUVOverlay(vp->bmp);        /* now we inform our display thread that we have a pic ready */        if( ++ is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE ) {            is->pictq_windex = 0;        }        SDL_LockMutex(is->pictq_mutex);        is->pictq_size ++;        SDL_UnlockMutex(is->pictq_mutex);    }    return 0;}// 此线程主要用户播放视频int video_thread(void *arg){    VideoState *is = (VideoState *)arg;    AVPacket pkt1, *packet = &pkt1;    int frameFinished;    AVFrame *pFrame;    pFrame = av_frame_alloc();    for( ; ; ) {        if( packet_queue_get(&is->videoq, packet, 1) < 0 ) {            // means we quit getting packets            break;        }        // Decode video frame        avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished, packet);        //LogPrintf(_T("%d: packet_queue_get video: frameFinished: %s ...\n"), g_iIndex_get_video ++, frameFinished ? _T("TRUE") : _T("FALSE"));        // Did we get a video frame?        if( frameFinished ) {            if( queue_picture(is, pFrame) < 0 ) {                break;            }        }                av_free_packet(packet);    }        av_free(pFrame);        return 0;}int stream_component_open(VideoState *is, int stream_index) {    AVFormatContext *pFormatCtx = is->pFormatCtx;    AVCodecContext *codecCtx = NULL;    AVCodec *codec = NULL;    AVDictionary *optionsDict = NULL;    SDL_AudioSpec wanted_spec, spec;    if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {        return -1;    }    // Get a pointer to the codec context for the video stream    codecCtx = pFormatCtx->streams[stream_index]->codec;    // 仅对音频的处理    if( codecCtx->codec_type == AVMEDIA_TYPE_AUDIO ) {        // Set audio settings from codec info        wanted_spec.freq = codecCtx->sample_rate;        wanted_spec.format = AUDIO_S16SYS;        wanted_spec.channels = codecCtx->channels;        wanted_spec.silence = 0;        wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;        wanted_spec.callback = audio_callback;        wanted_spec.userdata = is;        if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {            fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());            return -1;        }    }    // 打开音频or视频的编解码器    codec = avcodec_find_decoder(codecCtx->codec_id);    if( !codec || (avcodec_open2(codecCtx, codec, &optionsDict) < 0) ) {        fprintf(stderr, "Unsupported codec!\n");        return -1;    }    //     switch( codecCtx->codec_type )    {    case AVMEDIA_TYPE_AUDIO:        {            is->audioStream = stream_index;            is->audio_st = pFormatCtx->streams[stream_index];            is->audio_buf_size = 0;            is->audio_buf_index = 0;            memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));            packet_queue_init(&is->audioq);            SDL_PauseAudio(0);        } break;    case AVMEDIA_TYPE_VIDEO:        {            is->videoStream = stream_index;            is->video_st = pFormatCtx->streams[stream_index];            packet_queue_init(&is->videoq);            is->video_tid = SDL_CreateThread(video_thread, is);            is->sws_ctx =                sws_getContext                (                is->video_st->codec->width,                is->video_st->codec->height,                is->video_st->codec->pix_fmt,                is->video_st->codec->width,                is->video_st->codec->height,                PIX_FMT_YUV420P,                SWS_BILINEAR,                NULL,                NULL,                NULL                );        } break;    default:        break;    }        return 0;}int decode_interrupt_cb(void *opaque) {    return (global_video_state && global_video_state->quit);}int decode_thread(void *arg){    VideoState *is = (VideoState *)arg;    AVFormatContext *pFormatCtx = NULL;    AVPacket pkt1, *packet = &pkt1;    int video_index = -1;    int audio_index = -1;    int i;    AVDictionary *io_dict = NULL;    AVIOInterruptCB callback;    is->videoStream = -1;    is->audioStream = -1;    global_video_state = is;    // will interrupt blocking functions if we quit!    callback.callback = decode_interrupt_cb;    callback.opaque = is;    if( avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict) ) {        fprintf(stderr, "Unable to open I/O for %s\n", is->filename);        return -1;    }    // Open video file    if( avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0 ) {        return -1; // Couldn't open file    }    is->pFormatCtx = pFormatCtx;    // Retrieve stream information    if( avformat_find_stream_info(pFormatCtx, NULL) < 0 ) {        return -1; // Couldn't find stream information    }    // Dump information about file onto standard error    av_dump_format(pFormatCtx, 0, is->filename, 0);    // Find the first video stream    for( i = 0; i < pFormatCtx->nb_streams; i ++) {        if( pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO &&            video_index < 0) {                video_index = i;        }        if( pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO &&            audio_index < 0) {                audio_index = i;        }    }    if( audio_index >= 0 ) {        stream_component_open(is, audio_index);    }    if( video_index >= 0 ) {        stream_component_open(is, video_index);    }    if( is->videoStream < 0 || is->audioStream < 0 ) {        fprintf(stderr, "%s: could not open codecs\n", is->filename);        goto fail;    }    // Begin -- set video size by oldmtn    // Make a screen to put our video#ifndef __DARWIN__    int width = pFormatCtx->streams[video_index]->codec->width;    int height = pFormatCtx->streams[video_index]->codec->height;    screen = SDL_SetVideoMode(width, height, 0, 0);#else    screen = SDL_SetVideoMode(640, 480, 24, 0);#endif    if( !screen ) {        fprintf(stderr, "SDL: could not set video mode - exiting\n");        exit(1);    }    // End -- set video size by oldmtn    // main decode loop    for( ; ; ) {        if( is->quit ) {            break;        }        // seek stuff goes here        if( is->audioq.size > MAX_AUDIOQ_SIZE ||            is->videoq.size > MAX_VIDEOQ_SIZE ) {                SDL_Delay(10);                continue;        }        if( av_read_frame(is->pFormatCtx, packet) < 0 ) {            if( is->pFormatCtx->pb->error == 0 ) {                SDL_Delay(100); /* no error; wait for user input */                continue;            } else {                break;            }        }        // Is this a packet from the video stream?        if( packet->stream_index == is->videoStream ) {            //LogPrintf(_T("%d, video packet_queue_put\n"), g_iIndex_put_video ++);            packet_queue_put(&is->videoq, packet);        } else if( packet->stream_index == is->audioStream ) {            packet_queue_put(&is->audioq, packet);        } else {            av_free_packet(packet);        }    }    /* all done - wait for it */    while( !is->quit ) {        SDL_Delay(100);    }fail:    if( 1 ) {        SDL_Event event;        event.type = FF_QUIT_EVENT;        event.user.data1 = is;        SDL_PushEvent(&event);    }    return 0;}int _tmain(){    SDL_Event       event;    VideoState      *is;    is = (VideoState*)av_mallocz(sizeof(VideoState));    char szFile[] = "zmj.flv";    // Register all formats and codecs    av_register_all();    if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) ) {        fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());        exit(1);    }    av_strlcpy(is->filename, szFile, 1024);    is->pictq_mutex = SDL_CreateMutex();    is->pictq_cond = SDL_CreateCond();    schedule_refresh(is, 40);    is->parse_tid = SDL_CreateThread(decode_thread, is);    if( !is->parse_tid ) {        av_free(is);        return -1;    }    for( ; ; ) {        SDL_WaitEvent(&event);        switch(event.type) {        case FF_QUIT_EVENT:        case SDL_QUIT:            {                is->quit = 1;                /*                * If the video has finished playing, then both the picture and                * audio queues are waiting for more data.  Make them stop                * waiting and terminate normally.                */                SDL_CondSignal(is->audioq.cond);                SDL_CondSignal(is->videoq.cond);                SDL_Quit();            }            return 0;            break;        case FF_ALLOC_EVENT:            {                alloc_picture(event.user.data1);            }            break;        case FF_REFRESH_EVENT:            {                video_refresh_timer(event.user.data1);            }            break;        default:            break;        }    }    return 0;}

我们来区分一下各个线程。

1. 主线程

这里命名为main thread, 它主要的代码在这里

    for( ; ; ) {        SDL_WaitEvent(&event);        switch(event.type) {        case FF_QUIT_EVENT:        case SDL_QUIT:            {                is->quit = 1;                /*                * If the video has finished playing, then both the picture and                * audio queues are waiting for more data.  Make them stop                * waiting and terminate normally.                */                SDL_CondSignal(is->audioq.cond);                SDL_CondSignal(is->videoq.cond);                SDL_Quit();            }            return 0;            break;        case FF_ALLOC_EVENT:            {                alloc_picture(event.user.data1);            }            break;        case FF_REFRESH_EVENT:            {                video_refresh_timer(event.user.data1);            }            break;        default:            break;        }    }
这里就是不断的执行video_refresh_timer来播放视频帧。

2. decode_thread

代码

int decode_thread(void *arg){    VideoState *is = (VideoState *)arg;    AVFormatContext *pFormatCtx = NULL;    AVPacket pkt1, *packet = &pkt1;    int video_index = -1;    int audio_index = -1;    int i;    AVDictionary *io_dict = NULL;    AVIOInterruptCB callback;    is->videoStream = -1;    is->audioStream = -1;    global_video_state = is;    // will interrupt blocking functions if we quit!    callback.callback = decode_interrupt_cb;    callback.opaque = is;    if( avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict) ) {        fprintf(stderr, "Unable to open I/O for %s\n", is->filename);        return -1;    }    // Open video file    if( avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0 ) {        return -1; // Couldn't open file    }    is->pFormatCtx = pFormatCtx;    // Retrieve stream information    if( avformat_find_stream_info(pFormatCtx, NULL) < 0 ) {        return -1; // Couldn't find stream information    }    // Dump information about file onto standard error    av_dump_format(pFormatCtx, 0, is->filename, 0);    // Find the first video stream    for( i = 0; i < pFormatCtx->nb_streams; i ++) {        if( pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO &&            video_index < 0) {                video_index = i;        }        if( pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO &&            audio_index < 0) {                audio_index = i;        }    }    if( audio_index >= 0 ) {        stream_component_open(is, audio_index);    }    if( video_index >= 0 ) {        stream_component_open(is, video_index);    }    if( is->videoStream < 0 || is->audioStream < 0 ) {        fprintf(stderr, "%s: could not open codecs\n", is->filename);        goto fail;    }    // Begin -- set video size by oldmtn    // Make a screen to put our video#ifndef __DARWIN__    int width = pFormatCtx->streams[video_index]->codec->width;    int height = pFormatCtx->streams[video_index]->codec->height;    screen = SDL_SetVideoMode(width, height, 0, 0);#else    screen = SDL_SetVideoMode(640, 480, 24, 0);#endif    if( !screen ) {        fprintf(stderr, "SDL: could not set video mode - exiting\n");        exit(1);    }    // End -- set video size by oldmtn    // main decode loop    for( ; ; ) {        if( is->quit ) {            break;        }        // seek stuff goes here        if( is->audioq.size > MAX_AUDIOQ_SIZE ||            is->videoq.size > MAX_VIDEOQ_SIZE ) {                SDL_Delay(10);                continue;        }        if( av_read_frame(is->pFormatCtx, packet) < 0 ) {            if( is->pFormatCtx->pb->error == 0 ) {                SDL_Delay(100); /* no error; wait for user input */                continue;            } else {                break;            }        }        // Is this a packet from the video stream?        if( packet->stream_index == is->videoStream ) {            //LogPrintf(_T("%d, video packet_queue_put\n"), g_iIndex_put_video ++);            packet_queue_put(&is->videoq, packet);        } else if( packet->stream_index == is->audioStream ) {            packet_queue_put(&is->audioq, packet);        } else {            av_free_packet(packet);        }    }    /* all done - wait for it */    while( !is->quit ) {        SDL_Delay(100);    }fail:    if( 1 ) {        SDL_Event event;        event.type = FF_QUIT_EVENT;        event.user.data1 = is;        SDL_PushEvent(&event);    }    return 0;}


这个decode_thread,里面有一个for循环,不断的取各个音视频包,并调用packet_queue_put,将其加入到队列中。同时在其他线程里面会调用packet_queue_get来取这些音视频包,在读或者取这些音视频包的时候,是线程同步的。


3. video_thread线程

// 此线程主要用于播放视频int video_thread(void *arg){    VideoState *is = (VideoState *)arg;    AVPacket pkt1, *packet = &pkt1;    int frameFinished;    AVFrame *pFrame;    pFrame = av_frame_alloc();    for( ; ; ) {        if( packet_queue_get(&is->videoq, packet, 1) < 0 ) {            // means we quit getting packets            break;        }        // Decode video frame        avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished, packet);        //LogPrintf(_T("%d: packet_queue_get video: frameFinished: %s ...\n"), g_iIndex_get_video ++, frameFinished ? _T("TRUE") : _T("FALSE"));        // Did we get a video frame?        if( frameFinished ) {            if( queue_picture(is, pFrame) < 0 ) {                break;            }        }                av_free_packet(packet);    }        av_free(pFrame);        return 0;}
这里就是不断的取视频包,并将其加入到播放缓存队列VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];中。



为了理解不同线程之间是如何同步的,下面我打印一些调试信息,帮助我理解:

[19248] -- video_refresh_timer[19248] -- video_refresh_timer[19248] -- video_refresh_timer[19248] -- video_refresh_timer[19248] -- video_refresh_timer[19248] -- video_refresh_timer[19360] -- queue_picture, is->pictq_size: 0[19360] -- Before push FF_ALLOC_EVENT...[19360] -- After push FF_ALLOC_EVENT...[19248] -- video_refresh_timer[19248] -- In alloc_picture[19248] -- video_refresh_timer[19360] -- After push FF_ALLOC_EVENT22222222222...[19360] -- queue_picture, is->pictq_size: 1[19248] -- video_refresh_timer[19248] -- iIndex: 1, is->pictq_rindex: 0

可以看到在video thread的queue_picture里输出了

[19360] -- queue_picture, is->pictq_size: 0

该函数触发了FF_ALLOC_EVENT事件后,调用了SDL_CondWait(is->pictq_cond, is->pictq_mutex);就使video thread陷入了等待状态。

而FF_ALLOC_EVENT事件触发了main thread的alloc_picture里面的SDL_CondSignal(is->pictq_cond);而正是这个信号使得video thread可以继续执行。





这3个线程之间的逻辑图如下所示:


而main thread和video thread之间线程的同步是通过VideoState的如下2个成员实现同步的。

SDL_mutex       *pictq_mutex;// pictq_mutext用于互斥的访问pictq_size
SDL_cond        *pictq_cond;




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